But rushing forward to claim the rewards isn't the wisest tactic in a world that's home to assassins posing as corpses, to say nothing of flying diamonds who spit lasers from outside the field of view. It obviously encourages aggression, as does the fact that Rads (XP points) must be gathered before they blink out of existence-rinsing that corridor in one fell swoop might cost you an upgrade, if you can't mop up all the Rads in time. This transforms a bullet-hell endeavour into a question of banking shots and pinball table multikills-a lucky thwack with a wrench might clear out an entire corridor, saving you precious ammo. One dramatically increases the force with which enemy bodies are thrown by a fatal blow. Between chapters you can pick mutations for your character, which range from the prosaic-increased maximum health, or faster movement-to esoteric mutations that suit more advanced tactics, such as being able to tunnel into walls for shelter. The music for the game was written by Jukio Kallio. Any questions on using these files contact the user who uploaded them. Nuclear Throne has background music for every level in the game (some parts of levels dont have music though). ![]() Please check the detail of each acapella, vocal sample or rap to see exactly how they may be used. ![]() Your overall goal is to overcome 15 procedurally generated levels, broken into seven themed areas (plus a small clutch of secret levels, amongst other surprises). The acapellas, vocal samples and rapping listed here may be used in your projects but the original artist who uploaded them retain certain rights.
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