Even if they weren’t Hyper skills, we think that skills that didn’t match up with skill usage cycles without specific reasons was a factor in reducing enjoyment of battle in this current meta, so we have changed most Hyper skills to apply cooldown reduction effects. The following is a summary of the changes related to skill usage cycles that we will implement in this update.įirst, for core skills with cooldowns 240 seconds or longer, we have reduced their cooldowns while maintaining the experience of using them as much as possible to prevent situations where they are limited in party play with other jobs.įor Hyper skills, cooldown reduction effects did not apply to them so there were situations where you had to wait to use other skills to match with Hyper skills. Therefore, although this is not a full set of changes and doesn’t completely solve every issue, we thought it would be best to make these changes right now to give players a better experience than before as long as they didn’t make a big problem for the game’s future. Now, we think that telling players to wait patiently for the current issues to be fixed without any concrete promises or timelines is different than the direction that we are moving MapleStory in recently. However, we expected that it would take quite a long time to think about what changes we would make, come up with a complete answer, then implement them into the game. We wanted to make changes related to the skill usage cycle as complete as possible to provide a logical and well-designed experience that doesn’t cause the same issues as now but also provide a more fun combat experience for both solo and party play. This is why we said that we would think about this a lot and gradually fix or change things related to skill usage cycles rather than changing it all at once.Īfter sharing this direction, we’ve been thinking about it until now. If all skill usage cycles were unified to a specific cycle to solve the current issues, we are concerned that MapleStory would be stuck with having bursts in a specific cycle going forward and it would lose expandability. About these issues, the development team has prepared a response. Even within the same job, skill usage cycles did not match without any specific reasons, which made combat complicated. Some jobs with skill usage cycles of 240 seconds or more had relatively weaker synergy with jobs that had shorter skill usage cycles, and there were factors other than skills that also made it more advantageous to use skills in specific cycles. In this meta, skill usage cycles naturally created various issues related to combat performance. Recently, MapleStory’s combat is in the so-called ‘burst meta’, where various powerful battle-related elements are saved and used together in a short period of time to deal the most damage. Common and job skill structure improvements.These job skill changes took place in 4 major areas. DJ Selena’s Showtime! Amazing Ignition Finale.Open the locked laboratory’s door and discover its secrets! The laboratory hidden in the clouds, Odium.On the bright side, Odium is very cool and the BGMs are bangers □ There’s still some stuff like the list of monsters added to Monster Collection and the error fixes but no one cares about that. I was also like 75% done with the skill changes last night and then my Google Chrome tab crashed and WordPress’ autosave feature didn’t work so I lost all my work and went to sleep mad.
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